P+ - Captain Falcon - Subaction - Attack100

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 |

Stats

IASA: None
Hitboxes active: 3-4, 9-10, 16-17, 22-23, 28-34
Hitbox set 0 hits: 3, 9, 16, 22, 28, 30, 32, 34
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:3-4

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 0 50 361 Normal Punch 2 3
0 1 2 0 50 361 Normal Punch 2 3
0 2 1 0 20 90 Normal Punch 2 3

Frames:9-10

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 0 50 361 Normal Punch 2 3
0 1 2 0 50 361 Normal Punch 2 3
0 2 1 0 20 90 Normal Punch 2 3

Frames:16-17

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 0 50 361 Normal Punch 2 3
0 1 2 0 50 361 Normal Punch 2 3
0 2 1 0 20 90 Normal Punch 2 3

Frames:22-23

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 0 50 361 Normal Punch 2 3
0 1 2 0 50 361 Normal Punch 2 3
0 2 1 0 20 90 Normal Punch 2 3

Frames:28-33

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 0 50 361 Normal Punch 2 3
0 1 2 0 50 361 Normal Punch 2 3
0 2 1 0 20 90 Normal Punch 2 3

Scripts

Main

  1. AsyncWait(2.0)
  2. Subroutine(0x11738)
  3. AsyncWait(8.0)
  4. Subroutine(0x11738)
  5. AsyncWait(15.0)
  6. Subroutine(0x11738)
  7. AsyncWait(21.0)
  8. Subroutine(0x11738)
  9. AsyncWait(27.0)
  10. Subroutine(0x11738)
  11. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  12. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  13. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  14. Goto(Attack100 Main 0x117d8)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3504)
    3. SyncWait(6.0)
    4. SoundEffect1(3505)
    5. SyncWait(7.0)
    6. SoundEffect1(3505)
    7. SyncWait(6.0)
    8. SoundEffect1(3506)
    9. SyncWait(6.0)
    10. SoundEffect1(3506)
    11. SyncWait(1.0)
    12. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    13. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    14. Goto(Attack100 SFX 0xd518)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(3.0)
    3. Rumble { unk1: 0, unk2: 0 }
    4. AsyncWait(15.0)
    5. Rumble { unk1: 0, unk2: 0 }
    6. AsyncWait(27.0)
    7. Rumble { unk1: 0, unk2: 0 }
    8. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    9. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    10. Goto(Attack100 Other 0x2778)